My prediction is simple: this game will be reasonable well received by critics(of which many I dare say never played System shock despite pretending they did) and very poorly by the System shock fanbase. Additionally all and every innovation too radical besides graphically will be hammered down, as it doesn't remind them of "what System shock was about". Provided it's most likely been ages they played it, and have strong memories of it as it was one of the first of it's kind, they'll expect you to deliver a presentation vastly exceeding what System shock actually offered. So that's a plus.īut that is being compensated by the fact that, like I said, that group is very small and hope to find something that lives up to what they imagine when hearing "System shock". To kick off with: this game will most likely sell in the relatively small group of people that actually played any of the System Shock games. Remaking System shock, which is a nostalgic game for many older gamers, implies a few easily forseeable things.
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